![]() ![]() "If there's a caretaker, he probably pops by here on a bimonthly basis."ĭon't look right at it, the colors make you loopy" "Nothing to steal, nothing to vandalize," he said. Her lips made a pathetic, loose little smile. "Maybe it'll leave us alone," LaVerne said. Randy was not sure it was happening, but he thought maybe it was. A little scared? For the first time tonight, for the first time this month, this year, maybe for the first time in his whole life? Now there was an awesome thought-Deke loses his fear-cherry. ![]() "So? A caretaker-" Deke was sounding a little pissed now, a little off-balance. ![]() His nose flared with pain, he felt blood run warmly down his face, and then he was able to step back, crying out: "Don't look at it Randy realized he was going to fall over, fall right into it, he could feel himself tilting out- With the last of his strength he brought his right fist up into his own nose-the gesture of a man stifling a cough, only a little high and a lot hard. It rose and fell with the waves and that changed the colors, made them swirl and blend. It came with an oily, frightening speed, and as it did, Randy saw the colors Rachel had seen-fantastic reds and yellows and blues spiraling across an ebony surface like limp plastic' or dark, lithe Naugahyde. The Borchardt C-93 returns from the first game as the "Semi-Automatic Pistol." It is first available for purchase in Chapter 5 and, due to its detachable box magazine, has a much faster reload speed over the Mauser Pistol.Deke looked at him, his face full of a fierce concentration in the gloom. Packenbush, Hutton & Baird, and Peeters & Janssens. Weapon descriptions in the compendium provide many fictional firearm makers for the real guns, such as D. The in-game weapon names are a mix of generic names and some fictional weapon names. Arthur can also fan some of the revolvers when rapid firing, and can also dual-wield handguns and the sawed-off double-barreled shotgun. Pump-action, bolt-action, and lever-action weapons also need to be manually cycled by the player with the fire key. When firing single-action revolvers, Arthur needs to manually cock the hammer by pressing the fire key once before pressing it again to fire the weapon. Weapons can become dirty with extended use, which reduces weapon stats, and player character Arthur Morgan can clean them in the weapon menu by purchasing oil from shops or by paying a gunsmith to fix them. Barrels, triggers, frames, hammers, sights, and stocks can all be visually customized. Normal ammo comes in regular, high velocity (boosts damage and range), express (bigger boost to damage), split point (higher damage and accuracy), and explosive variants (some of these ammo types are bought, others are crafted), while shotgun shells come in buckshot, slugs, and also incendiary buckshot and explosive slugs. Similar to Red Dead Redemption, ammunition is generalized by weapon type, but with more sub-variety this time. This page will ideally cover both first-person and third-person views of weapons. Like the eighth generation versions of Grand Theft Auto V, Red Dead Redemption II has both first-person and third-person modes that can be switched at the press of a key. ![]() 7.5 Model 1841 6-Pdr Smoothbore Field Gun. ![]()
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